Using Games, Brainteasers, and Magic to Engage Students in Problem Solving (050217)
Tuesday, May 09, 2017 - 10:00am to 2:00pm
Alexander T. Pond Science & Engineering Resource Center
118 Frelinghuysen Rd.
Piscataway, NJ 08854
We all have an innate desire to understand the world around us and are thus intrigued by anything that conflicts with our current understanding. In this workshop we will work on a variety of games, brainteasers and magic tricks that have the potential to not only increase student engagement levels, but also provide students with an intriguing, open-ended environment that encourages genuine exploration and problem solving. The activities are built around a variety of topics related to number sense and operations, connections to algebra, reasoning about area of polygons, and general problem solving strategies. Pedagogical considerations will also be discussed. (Recommended for Grades 4-9)
CMSCE, at Rutgers University, provides professional development for K-12 educators to enhance science, technology, engineering and mathematics (STEM) teaching and learning in the classroom.
The activities were a great way for me to visualize what I need to do. Also there were instances when we were able to go through an activity, then choose an topic & design an activity that followed the guidelines.