Denise Bressler

Profile
Head Shot of Dr. Denise Bressler
Research Associate
Contact Info
Education
Education: 
A.B. (1997), Sociology, Princeton University
M.A. (2000), Instructional Technology and New Media, Teachers College, Columbia University
Ph.D. (2014), Learning Sciences and Technology, Lehigh University
Expertise

Game-based learning; STEM learning; collaborative learning; student engagement; flow theory; museums and informal learning environments; mobile learning; augmented reality; virtual reality.

Publications

Bressler, D. M. (2016). Engaging science learners through lived practice via a collaborative mobile game. In H. Crompton, & J. Traxler (Eds.), Mobile Learning and STEM: Case studies in practice (pp. 139-149). New York: Routledge.

Bressler, D. M. (2015). School Scene Investigators: A collaborative AR game for middle school science inquiry. In C. Holden, S. Dikkers, J. Martin, & B. Litts (Eds.), Mobile Media Learning: Innovation and Inspiration (pp. 87-100). Pittsburgh, PA: ETC Press.

Bressler, D. M. (2013). Museums: Gateways to mobile learning. In Z. Berge & L. Muilenburg (Eds.), Handbook of Mobile Learning (pp. 224-233). New York: Routledge.

Articles

Shernoff, D., Sannella, A., Schorr, R., Sanchez-Wall, L., Ruzek, E., Sinha, S., Bressler, D. (2017). Separate worlds: The influence of seating location on student engagement, classroom experience, and performance. Journal of Environmental Psychology, 49, 55-64.

Bressler, D., & Bodzin, A. (2016). Investigating flow experience and scientific practices during a mobile Serious Educational Game. Journal of Science Education and Technology, 25(5), 795-805.

Bodzin, A., Fu, Q., Bressler, D., & Vallera, F. (2015). Examining the enactment of web GIS on students’ geospatial thinking and reasoning and tectonics understandings. Computers in the Schools, 32, 63-81.

Bressler, D. (2014). Better than business-as-usual: Improving scientific practices during discourse and writing by playing a collaborative mystery game. Double Helix: A Journal of Critical Thinking and Writing, 2, 1-13.

Bressler, D., & Bodzin, A. (2013). A mixed methods assessment of students’ flow experience during a mobile augmented reality science game. Journal of Computer Assisted Learning, 29(6), 505-517.