- Starts: September 9, 2021
- Duration: 15 weeks (ends December 10, 2021)
- Program Fee: *$500
- Format: Meets online every Thursday
- Time: 5:00 -7:30 pm
*Early Bird Registration Fee until September 5, 2021
Design thinking is a way of thinking (philosophy, mindset) and working, as well as a collection of hands-on methods. Design Thinking is not an exclusive property of designers—all great innovators in literature, art, music, science, engineering, and business have practiced it. Whether you work in business, government, education, or nonprofit, design thinking can help you develop innovative solutions based on the needs of your customers and students. The semester begins with learning about design thinking skills, habits of mind, ways of thinking, being reflective about how we think, and common language for design thinking in STEAM.
You will be immersed in hands-on-minds-on activities that will help you unlock your creative potential. Students will examine how industry leaders like Apple, Google, Samsung and GE apply and document the design process to obtain patents and protect intellectual property that brings the theory of design elements and principles to bare in the marketplace. The second half of the semester, students will create and implement full design challenges, working in different materials, tools, machines and processes, and then a final design challenge with an engineering notebook/portfolio that assesses the design process and design thinking and application of the tools and safety and principles.
Course Learning Goals
- Observe, identify and describe how design thinking can interact with student cognition and motivation to influence each other.
- Verbally describe the design process including the capacity for empathy to create unique solutions to real-life problems.
- Apply the design process to the pursuit of solutions or technical problems, and demonstrate sensitivity to design including the influence of materials used.
- Articulate and apply the engineering habits of mind (e.g., systems thinking, communication, ethical considerations).
- Describe the 6 design elements (e.g., space, shape, form) and other universal design principles; and apply them in 2D and 3D designs.
- Create and synthesize new prototypes and designs based on the importance and function of design in everyday things.
- Analyze personal growth of individual skills pertaining to creativity, modeling, and communicating ideas clearly and concisely with text and graphics.
Who is this for?
- K-12 Teachers
- Media Specialists
Questions? contact us at email@example.com