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Professional Development


Mathematics

  • Math Teacher Circles
  • Math Content Workshops: Increasing Teachers Understanding of Math Content
  • Math Common Core Standards in Action (CCSS)
  • The Engaged Learner in Math- Best Practices
  • Technology Integration in Math
  • Higher Order Math Tasks and The PARCC 
  • Affective Engagement in Math
  • Math Applications in the Classroom - Engineering Design Challenges
  • Informal Algebra in Elementary School
  • Using Games to Engage Students in Problem Solving
  • Manipulatives in the Geometry Class:  Fun With Pattern Blocks and Geoboards
  • Number Sense
  • The Role of Visualization and Bar Modeling in Problem Solving
  • A Picture is Worth 1000 Words: Exploring the Interplay Between Visual Representations and Reasoning
  • Problem Solving in Mathematics

Science

  • Getting Started with Next Generation Science Standards (NGSS) 
  • The Engaged Learner in Science- NGSS In Action (Best Practices)
  • Technology Integration & NGSS
  • Cross-Cutting Concepts & STEM Connections
  • The Most Critical Science & Engineering Practices
  • Engineering in the Science Class
  • Phenomenon in the NGSS class
  • Analyzing and Developing 3 Dimensional Assessment in the NGSS Classroom
  • Claims, Evidence & Reasoning (CER) strategies to improve student learning in NGSS classrooms
  • NGSS Implementation Models
  • Math Integration and NGSS-Making the Connections
  • Project Based Learning & NGSS
  • The 5 E's Model
  • The NGSS Storyline Model
  • Citizen Science 
  • The Makerspace & NGSS

Technology

  • Meet the New Computer Science (CS) Requirements
  • Apple Devices & Applications
  • Google Applications
  • Learning Management Systems
  • Digital Art: Photoshop, DoInk, Turtle Art
  • Paper Engineering
  • Automata
  • Sewn Circuits
  • Coding:
    • App Design
    • Web Design
    • Python
    • Scratch
    • Swift
  • Physical Computing (virtual to physical):
    • Microcontrollers Intro  
    • Microbit
    • Arduino
    • Lego WeDo
    • Makey Makey
    • Raspberry Pi
  • Virtual Reality
  • Digital Fabrication:
    • Vinyl Cutter
    • Laser Cutter
    • 3D Printer
  • CAD:
    • Tinker CAD
  • Game Design
    • Intro to Game design with Paper Prototyping
    • Gamestar Mechanic
  • Maker Curriculum
    • Introduction to Makerspaces & Maker Education
    • Designing a Maker Curriculum
    • Unpacking Design Thinking
    • STEM to STEAM: The Power of Critical Making
    • PBL in the Makerspace
  • Technological Affordances & Engagement
  • Digital Portfolios & The Connected Classroom

Maker