Denise Bressler

Head Shot of Dr. Denise Bressler
Research Associate
Contact Info
A.B. (1997), Sociology, Princeton University
M.A. (2000), Instructional Technology and New Media, Teachers College, Columbia University
Ph.D. (2014), Learning Sciences and Technology, Lehigh University

Dr. Denise Bressler is currently a Research Associate at the Center for Math, Science and Computer Education. She is interested in innovative STEM learning experiences in formal and informal environments. She is particularly interested in game-based learning environments, and creating learning experiences that promote student engagement and collaboration. Her dissertation reflected these interests by investigating whether a mobile augmented reality game promoted engagement, scientific practice, and collaboration better than business-as-usual. Pertaining to these topics, Dr. Bressler has several publications including journal articles and book chapters, and she has spoken at a variety of national and international conferences.


Game-based learning; STEM learning; collaborative learning; student engagement; flow theory; museums and informal learning environments; mobile learning; augmented reality; virtual reality.


Bressler, D. M. (2016). Engaging science learners through lived practice via a collaborative mobile game. In H. Crompton, & J. Traxler (Eds.), Mobile Learning and STEM: Case studies in practice (pp. 139-149). New York: Routledge.

Bressler, D. M. (2015). School Scene Investigators: A collaborative AR game for middle school science inquiry. In C. Holden, S. Dikkers, J. Martin, & B. Litts (Eds.), Mobile Media Learning: Innovation and Inspiration (pp. 87-100). Pittsburgh, PA: ETC Press.

Bressler, D. M. (2013). Museums: Gateways to mobile learning. In Z. Berge & L. Muilenburg (Eds.), Handbook of Mobile Learning (pp. 224-233). New York: Routledge.


Shernoff, D., Sannella, A., Schorr, R., Sanchez-Wall, L., Ruzek, E., Sinha, S., Bressler, D. (2017). Separate worlds: The influence of seating location on student engagement, classroom experience, and performance. Journal of Environmental Psychology, 49, 55-64.

Bressler, D., & Bodzin, A. (2016). Investigating flow experience and scientific practices during a mobile Serious Educational Game. Journal of Science Education and Technology, 25(5), 795-805.

Bodzin, A., Fu, Q., Bressler, D., & Vallera, F. (2015). Examining the enactment of web GIS on students’ geospatial thinking and reasoning and tectonics understandings. Computers in the Schools, 32, 63-81.

Bressler, D. (2014). Better than business-as-usual: Improving scientific practices during discourse and writing by playing a collaborative mystery game. Double Helix: A Journal of Critical Thinking and Writing, 2, 1-13.

Bressler, D., & Bodzin, A. (2013). A mixed methods assessment of students’ flow experience during a mobile augmented reality science game. Journal of Computer Assisted Learning, 29(6), 505-517.