Maker Education Movement – Design, Creativity, & Innovation 

The best way to engage your classroom and deepen content knowledge is for students to make something. When students have the opportunity to tinker, they build a skill set and a sense of self-efficacy that will serve well in school and beyond! This is why the Maker Movement has sparked a creative learning revolution and Maker Spaces are popping up in more and more schools and communities today! With affordable and accessible technology, the Maker Movement makes "learning by doing" a realistic multidisciplinary approach.  We provide PD and support in all aspects of Maker Education.

Learning to Code

The new NCLB- No Coders Left Behind. Successful 21st century citizens need to learn coding so that they are the creators not merely consumers of computer programs and apps. STEM learning in the classroom goes beyond introducing computers and multimedia to students. It needs to support a new model of learning via coding. Teaching teachers to code is the fist step in the right direction. Join us as we introduce you to basics of multimedia programming.

Gaming to Learn

The potential for deep STEM content learning through digital games is great. Research is demonstrating the immense potential of games for increasing student engagement and content knowledge.  With the backing of research more and more amazing STEM games are being developed.  Join us as we introduce you to some of the best in STEM education.

Technological Affordances & Engagement

Computer-supported inquiry learning has the potential to foster productive engagement with the task and also enhance students' motivation. This is because many students find computers to be fun, offering them a “hook” for learning. Research implies that students are engaged if given the opportunity to collaborate in computer-supported and inquiry-based learning environments. Technological affordances support scientific practices such as collaboration on defining and identifying real-world problems, engaging in argumentation from evidence, and developing and interpreting models. We will explore affordances of technologies that foster higher quality engagement in the classroom.

Digital Portfolios & The Connected Classroom

Digital Portfolios are being required by many higher education institutions and are fast becoming mandatory for college entrance.  Digital portfolios allow students to document and reflect on their own learning.  Digital portfolios via a Learning Management Systems (LMS) make a powerful combination. Discover how this partnership allows students to interact, respond, and reflect on their learning as well as provide and receive feedback from their classmates.  Building a connected classroom community can increase the interactions among students, enhance the quality of their reflections, and ultimately enhance students’ digital portfolios.

Mobile Devices in the Classroom – Apps and App Development

We provide mobile device training for STEM classrooms.  Emphasis is on what are the best apps to advance your students STEM learning, how you can explore app development resources available, and how you can effectively include app development into your classroom.

Ask the Expert

Rutgers Faculty members skype with your class and answer questions on their research topics in STEM.  If you have a STEM project that would be enhance by a content expert, Ask the Expert is program for you.